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\n", "\n", "Originally intended to be an English-language counterpart to the Internationale Situationiste, The Situationist Times was a publication initiated in 1962 by artist Jacqueline de Jong as a response to her expulsion from the Situationist International. The 14th Special Issue will take, as its point of departure, the never published 7th issue of the Situationist Times. Had it been published, the issue would have provided an exhaustive topological exploration of Pinball. \n", "
This trimester, we will be asking: what would the seventh issue of the Situationist Times look like nowadays? \n", "
Our topic of exploration? Videogames. Our means of exploration? Videogames. Considered by Stephen Kline, Nick Dyer-Witheford and Greig de Peuter to be the ‘ideal commodity’ of post-Fordist capitalism, videogames embody its acting social forces, conflicts and crises. As a cultural artifact, video games, and triple-A video games especially, reflect and reproduce dominant hegemonic structures, often serving as a means to educate subjects into specific roles under neoliberal capitalism. Much like with the pinball machines described in the unpublished Situationist Times, the multibillion-dollar videogame industry has historically catered to a cishetero, white male audience.\n", "
However, the same mechanisms that allow videogames to function as a reproductive technology may also be explored for their emancipatory potential, making video games an especially persuasive medium for artistic expression. Together, we will be looking into a growing array of tactical videogames used for social and political activism. We will immerse ourselves in the artistic programme of the Situationists in order to explore the radical potential of play. Play, both as a category and tactic, was a major topic of interest for the Situationists. Their aim was to expand play into the whole of life, liberating it from its commodified forms under capitalism and fully utilizing its capacity for critique and subversion. In the tradition of Situationism1, we will get hands-on with the creation of videogaming experiments in order to hijack, détourne and abuse traditional videogaming canon. \n", "
\n",
"1 With caution and critical distance: the Situationists were a famously homogeneous group (e.g.: only two of their members were women)\n",
"
Tuesday, January 5th:\n", "
Kick-off Special Issue #14:\n", "
\n", "With: Lídia, Manetta, Michael, Aymeric and Steve\n", "
Meeting place: https://hotline.xpub.nl/st7\n", "
Pad: https://pad.xpub.nl/p/05012021\n", "
For next week:\n", "
\n", "Tuesday, January 12th\n", "
Diving into The Situationist Times nº7: Pinball original material:\n", "
\n", "With: Lídia, Steve\n", "
Further Reading:
\n",
"
Tuesday, January 19th\n", "
Diving into Situationism:\n", "
\n", "With: Lídia, Steve\n", "
Literature:
\n",
"
Tuesday, January 26th\n", "
Lecture: Anne-Marie Schleiner (http://www.opensorcery.net/)\n", "
Play:\n", "
\n", "With: Lídia\n", "
Literature:
\n",
"
Tuesday, February 2nd\n", "
Lecture: Jamie Woodcock (https://www.jamiewoodcock.net/)\n", "
\n", "With: Lídia\n", "
Literature:
\n",
"
Games:\n", "
\n", "Tuesday, February 9th\n", "
Feminist Game Studies:\n", "
\n", "With: Lídia\n", "
Literature:
\n",
"
Games:\n", "
\n", "Tuesday, February 16th\n", "
Tactical Game Studies:\n", "
\n", "With: Lídia, Aymeric\n", "
Literature:\n", "
\n", "Games:\n", "
\n", "Tuesday, March 2nd\n", "
Persuasive Games:\n", "
\n", "With: Lídia, Aymeric (T.B.C.)\n", "
Literature:\n", "
\n", "Games:\n", "
\n", "Tuesday, March 9th\n", "
\n", "With: Lídia, Marloes (T.B.C.)\n", "
Literature:\n", "
\n", "Games:\n", "
\n", "Tuesday, March 16th\n", "
Editorial guidance and support\n", "
With: Lídia, Manetta\n", "
\n", "Tuesday, March 23rd\n", "
Editorial guidance and support\n", "
With: Lídia, Manetta\n", "
\n", "Tuesday, March 30th\n", "
Safe Launch Party \\o/\n", "
\n", "This category contains only the following page.\n", "
\n", "