Special Issue #14 - The Situationist Times

http://vandal.ist/thesituationisttimes/01/index.html#7/-9.938/7.078

Videogames is a more powerful game sector,

Game = format and medium As a poetic exercise? Large culture Impossible to ignore games in experiemental publishing course. To study game culture is necessarily part of this course.

What is gaming? What are the games doing to us?

Guest: Sebastien Co-founder of Page not found (The Hague) “What publishing means in 2021?”

Special Issue produced by us, laucnhed at the beginning of April at page not found. Page not found also contributing to guest lectures towards the semester

Situationist very busy with the notion of play Preocupation with the notion of “topology”? -> “topology (from the Greek words τόπος, ‘place, location’, and λόγος, ‘study’) is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling and bending, but not tearing or gluing.” Collect as image as possible about pinball machines, making maps, etc

We will go through the situationist movment Using a feminist game study lens in comparison to the male center perspective Video games have a emancipatory power (ex: rise of Indie games)

How games can be interpreted diffently depending on the context, and perspective. Try to actually make a game (not only about game mechanics), so put in futher than to a museal audiance.

game -> multilayer of informations

Texts and videogames annotation, writting /mapping

Jamie Woodcock -> Marx at the Arcade

Twine (open source) tic80.com/play - got all tools to build a game (?) with possibility to write in various coding langages z-machine: another tool for interactive fiction

https://archive.org/details/msdos_Zork_I_-_The_Great_Underground_Empire_1980

Interactive Fiction wiki -> http://www.ifwiki.org/index.php/Main_Page

Do you play any games? / Have you played any games? Which? Do you play with other people or alone? If comfortable: what is your favourite game and why? What aspects of it do you like? What aspects of it do you dislike?

To read for next week: https://www.stedelijk.nl/en/digdeeper/how-read-situationist-times

Explore the Vandalist interface for the Situationist Times: http://vandal.ist/thesituationisttimes/ and select a fragment (either from the magazine, the video, or both) that grabs our attention in order to present it to the group next week. Explain why it grabbed your attention.