Inner Futures

take note in markdown please ( for links: name ) ( for lists: * blabla * blabla)

Next meeting:

12th august

Meetings

1st Aug ’21

update from the other call with - presence of guide characters in exhibition space different types of characters that trigger you differently to experience things

characters: meeting actor(s) at different locations/be in conctact with them through phone ie

extension of the board game – 2 live streams / videocall from one space to another screenbased other way to bring the char alive? character as a SHADOW

interaction through voice etc https://impakt.nl/wp-content/uploads/2019/10/sonzaizone-still-01-1919x1079.png

game mechanics: poker/tarot start with cards in hands combination between characters >> creates path >> navigate from one world to the next one https://en.wikipedia.org/wiki/Chinese_playing_cards#/media/File:%E5%B1%B1%E6%9D%B1%E6%BF%B0%E5%9D%8A%E6%A5%8A%E5%AE%B6%E5%9F%A0%E7%9A%84%E6%B0%B4%E6%BB%B8%E7%89%8C.png

domino style cards that dock on to each other, forming path bit by bit understanding where are you trying to go exchange with game masters which have their own agendas wor lenses on how to approach things

different characters give you different cards

characters = seers from different worlds particular rethoric and agenda

anthropocentric vibes, but cannot really argue

questioning reality

undercurrents incompatible belief systems choice needs to be made

A Disquieting A disturbing realism, a nostalgia for nothing This is not the best possible reality, but it is true

Emerging utopias from alternative realities in the present that are not speculative, but we can’t always notice them :)

game as gate that allows for perceiving utopian fragments in reality we were blocked of perceiving

Gestalt theory > the perception’s modelling starts from the relations between outside perspective stimulus and from generative shapes that are inside our mind. Gestalt makes possible the vision BUT in the same moment traps our capacity of seeing something different. The development of new shapes and structures which are not inside in the contemporary world’s constitution is defined as morphogenesis Inside the gestalt -> stasis –> negative feedback outside the gestalt -> chaos, the Outside –> positive feedback

this also makes me think about hyperreality and how we perceive symbols of things as things themselves

ambitopia relevant to technological/political changes and choosing what to not go for %% emerging ambitopias

-who the characters represents -worlds connections - [guide don’t link to any world]

3 options:

* Queer futurity utopia approach is the driving narrative/principle in Enschede
* The worlds of Zhouwei network is the driving narrative/principle in Enschede
* Something different/unique/new

desire to create an ambitopia tension between 2 approaches exhibition focusses on queer futurity >> worlds of zhouwei network step aside

being in symbolic space how other people live their lives reflection how we perceive reality how we perceive future including queer narratives but not as core necessary utopian imaginations vs ambitopian approach of going in very specific direction and criticising it https://www.dukeupress.edu/designs-for-the-pluriverse

more than those 2 options, because they can collide if the necessary contains all kinds of different approaches that extent dystopian thinking choice not necessary

how to have a board that is not rigid skeleton with possibilities of realities, temporary map, falling into it and then making sense of wehre to go next.

characters could be specifically designed by random as in what world they belong to, helping you move. deciding that for this next limit of time, i try to fully immerse on this game because i can learn something from this.

19 Jul ’21

EVENTS: 15th of Oct Roodkapje Exhibition Opening 20th of Oct Het Nieuwe Instituut 26th Nov 9th Dec Overkill Festival

“You’re muted, Emilia”

Amsterdam Queer Festival

ambitopian worldbuilding -> queer futurity -> Speculative Artefacts = the exhibitions

different layers and we already embrace the network ie all the universes dwell in the same time

[] fill planning plan on drive

[] Also Potential Collaborators in case - about help in anything… - and also authors for publication etc..

[] fill References!

[] Reading List

ABOUT Token <- are.na

Response on the archetype <-> network

Emilia: also go further to the archetype? or archetype to map the overall landscape of the all

not a navigation but

archetype:

Having a system of archetypes with diff layers of imagination that melt in the physical space as well

Emilia: there is a stereotype strong enough or?

!!INPUT!! Louisa: talks about jumanji …players don’t realize that stuff happen is in the real world but then they understand they can change the consequences through the game

symbols/element that appear during the movement+app player<->space,you recognize in the exhibition from app[?]

jumanji examples (interacting with actors) - navigation - possible journeys - system that can look for proposition but also watch stuff happens in the present - how what is the relation

frederik AI guy -birthday app/geo bees- app choose your location + location of object = you see the progressive distance and stuff happen !!!He could help!!!

Some stuff that can represent players in the exhibition!!

!PORTALS! what about the game in the festival? depends on the shape the game will take link between f and .. and interaction .. symbolic space..

what means portal? - physical from Finland Spain ie - … need the sensation a jump icon

ie enter to Roodkapje -> enter symbolic space -> how to make a transition

[YEA] game as stand alone or rather in relation w/ the space but in the days of movieOn() game in relation w/ the movie doable

imagination beliefs itself

PORTAL

game board/top board the game itself is not a portal but more as a control board

game board to electronics ARDUINO STUFF

dice game as unpredactibility of the "“personality”" of people?

connection between chance and choices -> dungeons and dragons? (archetypes as characters?)

worldbuilding, change, characters

action role play, impro narrative evolves

who/what would be the dungeon master?

the goal of DD = get the… power? The hegemony? counter hegemonic b2b ludic/° imaginaries

connection between jungian archetypes and D&D characters

prompt that creat association to “make”

[] schedule for play the game

….playing games…..brunch….time….

important to look into: ‘a new tarot for the new normal’ https://superflux.myshopify.com/

What could a toolkit mean? (http://futurehumanbydesign.com/resources/)

*Toolkits Humanitarian Futures: https://www.humanitarianfutures.org/ Nordkapp Toolkit: https://futures.nordkapp.fi/download/ Thing from the Future: https://situationlab.org/futurething-print-and-play-edition/ IFRC Solferino Academy: http://media.ifrc.org/innovation/wp-content/uploads/sites/9/2019/09/A0_scenario_development-board.pdf Instant Archetypes – A new tarot for the new normal: https://superflux.myshopify.com/

Store certain data during all the exhibits and do analysis

ideas back end

I feel the project will need more computation than the power of a raspberrypi but let’ see

so

It could be faster and lighter to play with a ProgressiveWebApp

that

could be deployed in heroku

on

http://innerfutur.es

ideas interface

ideas of the actors irl -> their url version “synced” to irl characters

through:

Inputs

About characters: