Note to all: Remember to outline the objective of the game and the game's  procedure
New rule: give each game a title.
 
 please write a version which takes the point of view of the player. What narrative would that tell?
 
 

PRESENTATION


"This box found you for a reason"


A box in a box in a box is a loot box



The publication is a box.
Each box, that has a same "cover" (outside looks), contains a series of simple games with different rules (see examples) that will uncover ideological awareness. Objectives behind the games are more complicated. Create a world around "simple games", procedures and approach them in a way to subvert the rules and expectations of common games.
    

PART 1) Examples of games to be found inside the boxes:


    "Crooodd(ie)s"
Rule number 1: You cannot write letters
Rule number 1: Only write a word a day
Rule number 1: Fill in the definition of the word
Rule number 1: across definitions only on monday

     Card games 
Context number one: with instructions (the instructions are the cards in themselves) 
So like a Card with a command that prompts you to do something very specific.  
Pick other players without them knowing.
Commands that imply the inversion of what we would usually do. 

     "Zupelz"
All of the pieces with the same shape.
Puzzle maker can also be puzzle solver
Incomplete puzzle.
   
    "aMAZ-ing"
You know where you are going 
A real-life maze
Escher-style

    Classical board game
empty, little packages, no rules, but the player will find out/ come up with the rules, 

PART 2) ALTERNATIVE STRUCTURES



Alternative 1. -


The publication is a box.
Each box, that has a same "cover" (outside looks), contains a:
    1. same "game-grid" 
    2. same code of conduct 
    3. different rules

The aim of the game depends on the rules contained inside



Alternative 2. -


The publication is a box.
Each box, that has a same "cover" (outside looks), contains a:
    1. same "game-grid" 
    2. same code of conduct 
    3. no rules

The aim of the game is to figure out the rules.



Alternative 3. -


The publication is a box.
Each box, that has a same "cover" (outside looks), contains a:
    1. different "game-grids" with their own set of rules
    2. same code of conduct 

The aim of the game is to have a good time. For good time we understand a stimulating experience that will foster creativity as well as bring you to a higher level of consciousness meaning, the overproduction of serotonine



Alternative 4. - Seven Bridges of Königsberg


The publication is a box.
Each box, that has a same "cover" (outside looks), contains a:
     1. same "game-grid" 
    2. same code of conduct 
    3. same rules
    4. an invitation to meet at a specific place: 54.704751537884654, 20.51625908044837
    5. an invitation to meet in a specific date: 1st of July of 2035. Lady D's birthday and also July 1st is the last day of the first half of the year. The end of this day marks the halfway point of a leap year. It also falls on the same day of the week as New Year's Day in a leap year.
    Venue details: 
        The aim of the game is to get all the boxes back together in a real life location and cross the Seven Bridges of Königsberg
        WHEN AND WHERE (a specific location and date with a meaning) top of a mountain?
54.704824159915596, 20.509283316492827
WHEN: 1st of july at 2pm  (lady D's birthday and also : July 1st is the last day of the first half of the year. The end of this day marks the halfway point of a leap year. It also falls on the same day of the week as New Year's Day in a leap year.
https://en.wikipedia.org/wiki/Seven_Bridges_of_K%C3%B6nigsberg
    

additional instructions for the creation of the loot box:


    "Pass it on"
the mechanism to pass it on (included in all the boxes) 
the day when the loot boxes will get back together
create a fictional story to describe where this loot box has been created: "welcome into loot box number 02. after 2022 the world got into a giant crisis and all the games got destroyed and separated into 
a short way to make it matter
"this loot box found you for a reason"

BANK XPUB= When purchased, the more wealthy can purchased two copies, one for them and one for someone who can't afford it (suspended coffee idea)
Book-crossing: leave a code or a  location-chip in the box, so if box misplaced, lost, exchange, box can always continue its project-journey

One box is all/any of the box until you open.

Rules ahead of opening the box: regulations! 
Code of conduct (make it part of the rules of every game),
Not just the game but environment of the game (rules, narration). 

"Simple games" (puzzles/mazes/word-games made in prototyping class), like what? How you approach game is different than the way ou experience it usual. 
Objectives behind the game can be more complicated.
create a world around "simple games", precedures and way of approach them
subverting the rules of common games?
all the same game but different rules 
but we should give directions/clues on how to find the rules 
WE MAKE THEM WORK IN ORDER TO PLAY 
(ANTI-GAMIFICATION)
Same "game"/"game grid" with different rules --> https://en.wikipedia.org/wiki/List_of_games_with_concealed_rules
CODE OF CONDUCT: (give regulations on the use of the games inside the boxes inside the loot boxes)
-all the games inside the loot box are both the games inside the loot box and both part of the loot box structure
/the environment around the loot box 
- The box can be (and should be) purchased from our website and once owned can only pass on from one another by exchange/swap
- All these boxes were together once. The ultimate objective of the lootbox and games inside are reuninting these boxes together again. 
hidden clues to unveal through the games inside the box
every box has the same place/date but different way to reveal it. if a player doesn't find the solution it will have some "help-options" to be able to (phone call, ask the audience, )
Book-crossing: leave a code or a  location-chip in the box, so if box misplaced, lost, exchange, box can always continue its project-journey

References


 HOW TO DO NOTHING WITH NO ONE ALL ALONE BY YOURSELF 
 https://www.google.com/search?q=how+to+do+nothing+with+nobody+all+alone+by+yourself&sxsrf=APq-WBsFg3u6nnRgsfnaQlyq2i7wu4Rgpg:1645019516541&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiN7rmfr4T2AhULHOwKHSdQCx8Q_AUoAXoECAIQAw&biw=1402&bih=715&dpr=2#imgrc=E1WfShgJLQK4FM
 
  https://en.wikipedia.org/wiki/List_of_games_with_concealed_rules
  https://en.wikipedia.org/wiki/Seven_Bridges_of_K%C3%B6nigsberg
  
  


"This box found you for a reason"


A box in a box in a box is a lootbox


[S: yes, this is interesting- your fate is bound to this box The laws of probability have brought you together...] 

1. "Crooodd(ie)s"
Rule number 1: You cannot write letters
Rule number 1: Only write a word a day
Rule number 1: Fill in the definition of the word
Rule number 1: across definitions only on monday

2. Card games 
Context number one: with instructions (the instructions are the cards in themselves) So like a Card with a command that prompts you to do something very specific.  
Pick other players without them knowing.
Commands that imply the inversion of what we would usually do. 

3. Puzzle
All of the pieces with the same shape.
Puzzle maker can also be puzzle solver
Incomplete puzzle.

4. Maze
You know where you are going 
A real-life maze
Escher-style

5. Classical board game
empty, little packages, no rules, but the player will find out/ come up with the rules, 

6. Game that is a series of instructions (ex: Brian Eno cards) > Ideologically charged instructions

7. "Pass it on"
the mechanism to pass it on (included in all the boxes) 
the day when the loot boxes will get back together
create a fictional story to describe where this loot box has been created: "welcome into loot box number 02. after 2022 the world got into a giant crisis and all the games got destroyed and separated into 
a short way to make it matter
"this loot box found you for a reason"


Fan-fiction

History


Layers within the box
Quest
"They look like real gifts -they are closed boxes"
Matrioshka
Action of unwrapping
Peeling layers of an onion off
Slicing down
One lootbox is many games in itself

Box with multiple things
from the outside they look all the same but the insides are all different [<how the same and how different?- physical description please]
one box that could be any box
Different combinations
Size 1., 2., 3.,4. (?) 

MECHANISM
ACTUAL GAME
RULES

classical games
enphasize why these games are different
incude the critique inside the game
games that leads to one another ( ex: criteria: complexity, from simple to complex)