Text Traversing

Cara + Mitsa + Emma + Famo
@Special Issue 09.28.2021 back

Text Traversing

What if we could use some excerpts from all of what we are reading now as lifeboats in a sea of text? An attempt to play around with the continous permutations between contents and contexts.

Aviation is the same as seafaring,
it’s the science of getting lost

Italian is a pretty sad case
Greece and Cyprus are all a lie
Let us smash some straight assholes

The isolation module has an air of sadness
Wait a second, because I lose you all the time
It is impossible to separate the software from the human

Many things disappear in the sea
The sirens are taken for wonders
“Who is doing the talking?,” he asks—“At least two voices”

The cat is too clean to want to be human.
Charge the space with your own memory
But is it Heaven or Las Vegas?

Listen carefully for the voices inside the code and the voices inside your mind
Everyday I’m so eager to see that red-haired girl on the monitor
Shame on the worker shame on the slave

The archive protects the software analyst
The map is not the territory
Where do I feel at home?

Humans have always lived in a hybrid environment surrounded by artificial and natural objects. The artificial and the natural are not two separate realms, nor are artificial objects simply instruments with which to conquer the natural; instead, they constitute a dynamic system that conditions human experience and existence. And precisely because the artificial is constantly developing toward greater concretization, it demands constant reflection on its singular historical condition. The milieu in which we live has also changed. Videotapes have been replaced by YouTube videos, and dinner invitations are no longer issued through letters, less and less by telephone calls and e- mails, but more often by Facebook event invitations. These objects are basically data, sharable and controllable; they can be made visible or invisible through the configuration of the system. This book proposes to conduct an investigation of these digital objects. The reader may already have different ideas of what a digital object is, for example, a bug, a virus, a hardware component, a gadget, a piece of code, a bunch of binary numbers. To allow for a more focused investigation, I will limit the scope of this book to data. By digital objects, I mean objects that take shape on a screen or hide in the back end of a computer program, composed of data and metadata regulated by structures or schemas. Metadata literally means data about data. Schemas are structures that give semantic and functional meaning to the metadata; in computation, they are also called ontologies— a word that has immediate associations with philosophy.