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<p style="font-size: 48px;">The Fabulous Loop de Loop</p>
<div class="container">
<p style="font-size: 24px; margin-top: -32px;">The cybernetic discourse as read through seven feedback machines</p>
<p style="font-size: 24px; margin-top: -18px;">A project by Steve Rushton</p>


<hr>
<div class="container-box">
'''SITE UNDER CONSTRUCTION (NOT YET PUBLIC)'''
<div class="right-curve">
<p class="machine">[[PREFACE]]<br>
[[File:PT_silhouette.png|300px|link=PREFACE]]
</div>
</div>


==Contents==
<div class="container-box">
[[Chapter Outline]]
<div class="right-curve">
<p class="machine">[[THE GOVERNOR]]
<p class="loglines"><b>The 1800s–</b><em>The Governor</em> in a steam engine carries news of change through the system and adapts to that change (feedback).
Some people think that the adaptability and flexibility of the governor follows the same principle of adaptability and flexibility that we see in the natural world.</p>
[[File:GV_silhouette.png|200px|link=THE_GOVERNOR]]</p>
</div>
</div>


[[Introduction: The Foundations of Cybernetic Discourse]]
<div class="container-box">
<div class="right-curve">
<p class="machine">[[M. SPECULARIX (The Cybernetic Tortoise)|M. SPECULARIX<br>(The Cybernetic Tortoise)]]
<p class="loglines"><b>The late 1940s–</b><em>The Cybernetic Tortoise</em> moves about, responding to light and touch. Does its movement demonstrate behaviour? Does its behaviour demonstrate thought?</p>
<br>
[[File:CT_silhouette.png|150px|link=M._SPECULARIX_(The_Cybernetic_Tortoise)]]</p>
</div>
</div>


[[THE GOVERNOR]]
<div class="container-box">
<div class="right-curve">
<p class="machine">[[THE PORTAPAK: SONY VIDEOROVER DV-2400 (1967)|THE PORTAPAK:<br>SONY VIDEOROVER DV-2400 (1967)]]
<p class="loglines"><b>The late 1960s-early 1970s–</b><em>The Sony Portapak</em> was a video system used to develop community media.
Does the interaction between humans and machines represent an ecology?</p>
[[File:PP_silhouette.png|250px|link=THE_PORTAPAK:_SONY_VIDEOROVER_DV-2400_(1967)]]</p>
</div>
</div>


The 1800s – The Governor in a steam engine carries news of change through the system and adapts to that change (feedback).
<div class="container-title">
Some people think that the adaptability and flexibility of the governor follows the same principle of adaptability and flexibility that we see in the natural world.
<div class="title">The Fabulous Loop de Loop</div>
<div class="title">(Floop)</div>
<div class="subtitle"><em>A cybernetic discourse as read through seven feedback machines</em></div>
<div class="byline">A project in progress by Steve Rushton</div>
</div>


[[M. SPECULARIX (The Cybernetic Tortoise)]]
<div class="container-box">
<div class="right-curve">
<p class="machine">[[SEER (SEquence Extrapolating Robot)|SEER<br>(SEquence Extrapolating Robot)]]
<p class="loglines"><b>The early 1950s–</b><em>The SEER (SEquence Extrapolating Robot)</em> plays a simple guessing game with humans.
Is SEER one of the first “thinking machines”?</p>
<br>
[[File:Mind-reading_machine_silhouette.png|150px|link=SEER_(SEquence_Extrapolating_Robot)]]</p>
</div>
</div>


[[File:CT_silhouette.png|150px]]
<div class="container-box">
<div class="right-curve">
<p class="machine">[[THE HOMEOSTAT]]
<p class="loglines"><b>The late 1940s–</b><em>The Homeostat</em> explores the degree of self-organization afforded within a complex system.
If you disturb the homeostat, it will adapt and return to a stable state. Does the "mind" of this machine extend into its environment?</p>
[[File:HMST_silhouette.png|250px|link=THE_HOMEOSTAT]]</p>
</div>
</div>


The late 1940s– The Cybernetic Tortoise moves about, responding to light and touch.  
<div class="container-box">
Does its movement demonstrate behaviour?
<div class="right-curve">
Does its behaviour demonstrate thought?
<p class="machine">[[THE ELECTROPSYCOMETER (The E-Meter)|THE ELECTROPSYCOMETER<br>(The E-Meter)]]
<p class="loglines"><b>The early 1950s–</b><em>The E-Meter (Electropsycometer)</em> is used in Scientology auditing sessions.
The E-Meter uses feedback to regulate and monitor the actions and re-actions of the user.</p>
<br>
[[File:EM silhouette.png|200px|link=THE_ELECTROPSYCOMETER_(The_E-Meter)]]</p>
</div>
</div>


[[SEER (SEquence Extrapolating Robot)]]
<div class="container-box">
<div class="right-curve">
<p class="machine">[[THE STRUCTURAL DIFFERENTIAL (The Anthropometre)|THE STRUCTURAL DIFFERENTIAL<br>(The Anthropometre)]]
<p class="loglines"><b>1924–</b><em>The Structural Differential</em> is a “plastic diagram” that helps users understand the difference between an object and the word representing that object.</p>
[[File:SD silhouette.png|100px|link=THE_STRUCTURAL_DIFFERENTIAL_(The_Anthropometre)]]</p>
</div>
</div>


[[File:Mind-reading_machine_silhouette.png|200px|frameless]]
</div>


The early 1950s, the SEER (SEquence Extrapolating Robot) plays a simple guessing game with humans.
<div class="container-shell">
Is SEER one of the first “thinking machines”?
</div>
 
[[THE STRUCTURAL DIFFERENTIAL (The Anthropometre)]]
 
[[File:SD silhouette.png|100px|frameless]]
 
1924– The Structural Differential is a “plastic diagram” that helps users understand the difference between an object and the word representing that object.
 
===THE ELECTROPSYCOMETER (The E-Meter)===
[[File:EM silhouette.png|200px]]
 
The early 1950s– The E-Meter (Electropsycometer) is used in Scientology auditing sessions.
The E-Meter uses feedback to regulate and monitor the actions and re-actions of the user.
 
[[Alfred Korzybski and William Burroughs – Time-Binding and Time-Scrambling]]
 
===THE HOMEOSTAT===
 
The late 1940s– The Homeostat explores the degree of self-organization afforded within a complex system.
If you disturb the homeostat, it will adapt and return to a stable state.
Does the "mind" of this machine extend into its environment?
 
[[W. Ross Ashby and Gregory Bateson – Steps Towards a (Media) Ecology]]
 
===THE PORTAPAK: SONY VIDEOROVER DV-2400 (1967)===
 
The late 1960s-early 1970s–The Sony Portapak was a video system used to develop community media.
Does the intercation between humans and machines represent an ecology?
 
[[Radical Software, Guerrilla Television and Gregory Bateson – The Fabulous Loop de Loop]]
 
===CONCLUSION===
[[The Last Loop de Loop?]]
 
==THE ANNOTATION==
 
(An ongoing annotated bibliography)
 
[[The Annotation]] runs as a parallel text alongside The Fabulous Loop de Loop.
 
 
==THE LICENCE==
 
 
<hr>
[[Mediawiki cheatsheet]]
 
[[Related links and images]]
 
https://pad.xpub.nl/p/LoopdePad

Latest revision as of 10:49, 31 January 2024

THE GOVERNOR

The 1800s–The Governor in a steam engine carries news of change through the system and adapts to that change (feedback). Some people think that the adaptability and flexibility of the governor follows the same principle of adaptability and flexibility that we see in the natural world.

M. SPECULARIX
(The Cybernetic Tortoise)

The late 1940s–The Cybernetic Tortoise moves about, responding to light and touch. Does its movement demonstrate behaviour? Does its behaviour demonstrate thought?


THE PORTAPAK:
SONY VIDEOROVER DV-2400 (1967)

The late 1960s-early 1970s–The Sony Portapak was a video system used to develop community media. Does the interaction between humans and machines represent an ecology?

The Fabulous Loop de Loop
(Floop)
A cybernetic discourse as read through seven feedback machines

SEER
(SEquence Extrapolating Robot)

The early 1950s–The SEER (SEquence Extrapolating Robot) plays a simple guessing game with humans. Is SEER one of the first “thinking machines”?


THE HOMEOSTAT

The late 1940s–The Homeostat explores the degree of self-organization afforded within a complex system. If you disturb the homeostat, it will adapt and return to a stable state. Does the "mind" of this machine extend into its environment?

THE ELECTROPSYCOMETER
(The E-Meter)

The early 1950s–The E-Meter (Electropsycometer) is used in Scientology auditing sessions. The E-Meter uses feedback to regulate and monitor the actions and re-actions of the user.


THE STRUCTURAL DIFFERENTIAL
(The Anthropometre)

1924–The Structural Differential is a “plastic diagram” that helps users understand the difference between an object and the word representing that object.