Talk:Double Bind's Double life

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August 2021

Double Bind's Double Life


I ADDED THIS

Sol: To which page?  oh. Never mind, I found it. going to quickly go through and check typos and flow, then jump back to Double Binds Double Life

[...] and Dan Graham’s TV Camera/ Monitor Performance (1971)Graham, holding a portable video camera wired to a monitor, rolls backwards and forwards on a raised platform. An audience watches Graham in front of them and the monitor tot heir right. Graham: “As I roll, my goal is to, as much of the time as possible, have the camera's view oriented at the monitor image. When the camera is successfully aimed, the result is a patterno nthe monitor of image-within-image- within-image-feedback.[1]; Frank Gillette’s, Video: Process and Meta-Process (1973) An exhibition including nine separate but interactive "information environments". These included Tetragrammaton, an arrangement of 30 TV monitors. Gillette: "The piece is designed to immerse the audience in the processes of nature and thus surrounds the viewer with a video ecology of oceans, forests, ponds, insect life, birds, clouds and lakes. A single audio track of natural sounds unifies the work." [2].

Frank Gillette, Tetragrammaton, from Video: Process and Meta-Process (1973)
https://www.frankgillette.com/process-and-meta-process-1
Morning Steve. I have some meetings today, so I will have to break time up into one or two hour blocks through the day. 
OK, so the meeting that was scheduled for in five minutes just got postponed for 2 months. thats annoying but being out of that Loop means I am happily in this Floop for a solid 4 hour block now, as the following one also got postponed to Monday. :)
Is this formatting yours or the original?

They are playing a game

They are playing at not playing a game.

If I show them I see they are I

shall break the rules and they will punish me.

I must play their game of not seeing I see the game.

R.D Laing Knots I (1970) [1]


Sorry, this is the spacing in the original:

They are playing a game. They are playing at

not playing a game. If I show them I see they

are, I shall break the rules and they will

punish me.

I must play their game, of not seeing I see

the game.

Well spotted, because the spacing seems quite crucial to Laing. FIXED

Please add space : (1970) [1] I've found that where there is a space, often the reference ends up coming after a line break, I think it's best if there's no space generally, tho for aesthetic reasons can put one here. no risk. 

ok :-)

I want to add an image to Fabulous L de L chapter. Do I have the all clear? I have the edit page open, but I can close and come back to it when you're done? it is closed now. 

all clear

OK will be finished in a few minutes.

OK ALL CLEAR! cool, thanks. about to finish section one of double life, so will go back to what you've done in a couple minutes. thanks :)


please check this bit again:

👍 OK

I've gone through it, some typos, and tweaked the focus a bit so its on the work in each example (it kind of changed subject a bit between them, went with what was established din the first. It's good to have the additions you have made. 
   

If the Portapak as a piece of technology encouraged a radical new form of social-media and media collectivity, it also allowed for the creation of artworks which made the individual's place within a media circuitry visible. Paul Ryan’s Everyman’s Mobius Strip (1969) was a video confessional, a private feedback booth, where one could record oneself going through a series of simple exercises and view the playback privately before the tape was erased; Frank Gillette and Ira Scheider’s Wipe Cycle(1968), a grid of nine monitors displaying broadcast images, prerecorded tapes and timed tape-delay images of the audience in front of the monitors;[55] and Dan Graham’s TV Camera/ Monitor Performance (1971)Graham, holding a portable video camera wired to a monitor, rolls backwards and forwards on a raised platform. An audience watches Graham in front of them and the monitor tot heir right. Graham: “As I roll, my goal is to, as much of the time as possible, have the camera's view oriented at the monitor image. When the camera is successfully aimed, the result is a patterno nthe monitor of image-within-image- within-image-feedback.[56]; Frank Gillette’s, Video: Process and Meta-Process (1973) An exhibition including nine separate but interactive "information environments". These included Tetragrammaton, an arrangement of 30 TV monitors. Gillette: "The piece is designed to immerse the audience in the processes of nature and thus surrounds the viewer with a video ecology of oceans, forests, ponds, insect life, birds, clouds and lakes. A single audio track of natural sounds unifies the work." [57].

  1. Dan Graham, Video – Architecture – Television, Writings on Video and Video Works 1970-1978, The Press of the Nova Scotia College of Art & Design, New York University Press, 1979
  2. Frank Gillette, Video:Process and Meta Process, Syracuse NY: Everson Museum of Art, 1973, p.3